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Battletech warhammer
Battletech warhammer




Each weapons battery is either 15, 30, 45, 60 cm range. In the original Battlefleet Gothic, weapons ranges were measured in cm. BattleTech Projectiles also travel at similar speeds to 40k projectiles (even though there is a serious difference in effective range). At 30 minutes, a velocity of 60 gives our DropShip a speed of 64,800 kph, traversing either 6.5 10,000 km VUs, or many more if the VU is much smaller.Īt sublight speeds, BattleTech ships can travel at similar speeds as warhammer 40k ships. Meanwhile a BattleTech DropShip in system transit will accelerate at a constant rate of 1G, which is essentially an increase of 2 velocity per turn. In addition, an Arvus Lighter has a speed of "2200 Kph or 7 VU" in FFG's Rogue Trader. This is 2.7 VU if we use the suggested 10,000 km, however, if we use the more likely 1000 km, it comes out to 27 VU. For BattleTech, this is not the case, 50 hexes times 18 kilometers times 30 minutes comes out to 27,000 km, which is the distance a Battletech Capital Missile can travel in a single Rogue Trader turn. If that were measured in 10,000 km VU, he wouldn't be going very far, and the power would be useless with a normal hit and run being more effective.īattlefleet Gothic: Base of the ship's model represents an area of "a few thousand kilometers" No other definition is given for actual distances.Īs you can see, even the system that comes closest to defining the exact measurement is deliberately imprecise.

  • Deathwatch: Honor the Chapter, pg 49 Darkness Gate: Works like a teleportarium in doing a hit and run strike, range measured in allotments of 500 km.
  • If that were measured in 10,000 km VU, he wouldn't be detecting much, and the power would be useless with the ship's sensors detecting things from much, much further away.
  • Deathwatch: Honor the Chapter, pg 49 Shadows in the Stars: Librarian can detect stuff in space at a range of 1000 km times psy rating.
  • The Navis Primer pg 99 Flash Fire: allows a psyker with the base telekinesis discipline with it's range measured in allotments of 5m to light an entire component of a star ship on fire at a range of 6 VU.
  • The Navis Primer pg 99 Control the Weak Mind: compel with it's range of 5m times psy rating, can control another ship's weapons at a range of 1 VU per degree of success on the check.
  • RT core rulebook: Void Watcher pg 181: treats 1000 km as same as VU, and treats 10,000 km as the same as 2 VU, and treats 100,000 km as the same as 5 VU.
  • battletech warhammer

  • RT core rulebook: Gaze into the Abyss pg 179: treats 100 km the same as 1 VU.
  • Most egregious in this are navigator and psychic powers, which tend to treat a single AU as closer to 1000 km:

    battletech warhammer

    They suggest 10,000 km, however, there are several places where rogue trader's rules do not treat a VU as a 10,000 km distance, so 10,000 is not a hard and fast rule. This is noticeably not the same as an AU or astronomical unit, used by astronomers. However, a good guideline is a single VU equals roughly 10,000 kilometres." With a VU standing for 'Void Unit" and it being their abstract measurement unit.

    battletech warhammer

    Rogue Trader Core Rulebook pg 213: "The distance represented by a single VU is deliberately abstract and left open to some interpretation due to space’s vast size. The closest that any come to it is the FFG Rogue Trader system. Several in fact outright state that this is intentional. Most 40k space systems purposely leave out the exact measurements of their abstract distances in their games. 40k FFG Rogue Trader space turn 30 minutes.40k FFG Rogue Trader VU: Indeterminate, between 1000 km and 100,000 km.Battltech space extreme range: 50 hexes.Just found Epic Armageddon has some ship stats for troops carried.and any other internet sources I come across that seem like they might be legit, including sometimes video games

    battletech warhammer

  • Other FFG RPG products in they add any relevancy.
  • Fantasy Flight Games's Rogue Trader system.
  • This was due to two factors, one being that there are sooo many warships, and the second being that unlike the other thread, in this one, I plan on using specific guidelines in the conversion process, in addition to trying to port the ship's performance over. I decided to do a separate thread from the one in my signature, just for the warships.






    Battletech warhammer